Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to
Semantic Versioning.
1.3.1 - 2021-09-26
Added
- Added new demo scene - The Yawning Portal
- Added new demo scene - The Lost Library
- Added button to lock map pan and zoom
- Added dungeoneering logo to center bottom of the screen
Fixed
- Fixed grid toggle not working during scene setup
- Fixed map logo being saved to scene JSON with it’s full path
Changed
- Updated application icons
- Updated demo scene tokens
1.3.0 - 2021-09-09
Added
- Separate apps for DM and players, to be used in two separate screens
connected to the same computer. A scene loaded in the DM’s app is shared with
the players’ app and after that scene changes are shared in both directions.
- Tokens are no longer automatically added to the initiative widget. Instead,
there’s a right-click menu option to toggle them in the initiative.
- Added missing sight types: blindsight, darkvision, and truesight, all with a
variety of ranges
- Added a Burned condition. Useful when fighting Trolls :) or if you are hit by
Alchemist’s Fire :(
- When adding new walls, doors, or tokens, allow map panning by holding the
mouse middle button
- Added a new demo scene - Dungeons of the Grand Illusionist. This one uses a
huge map from Dyson Logos to show that the app can be used as a dungeon
exploration tool.
Fixed
- Check for application updates in a separate thread so the application won’t
hang if a problem occurs
- Fixed warnings in code - deprecated code, unused variables, etc
Changed
- Moved website to dungeoneering.app domain
- Updated dependencies
- Don’t reset map pan and zoom when adding new tokens
1.2.1 - 2021-07-05
Fixed
- Avoid error during setup, which would get the application stuck in a grey
screen - Thanks @Finister-Finn and @Bazzatron19 for reporting and for helping
me debug this problem
1.2.0 - 2021-06-23
Added
- macOS release
- Linux release
- Added code to check for updates
- Setup a GitHub Pages site
Fixed
- Generate icons script now works with more recent versions of ImageMagick
Changed
- Improved save and load scene code to work on macOS and Linux
- Improved logger code to work on macOS and Linux
1.1.3 - 2021-06-06
Fixed
- Pressing ESC no longer exits the application
Changed
- Improved logging and error handling
- Logs are now sent to console and to a log file -
/log/dungeoneering.log
- Log file is rotated every 500KB
- Only the last 5 rotated log files are kept, older ones are deleted
1.1.2 - 2021-06-03
Fixed
- Run in fullscreen on second screen, if present
1.1.1 - 2021-05-30
Changed
- Wall segments setup can now be stopped by double clicking so you can continue
adding segments in another spot on the map
- Door segments are now added one at a time
1.1.0 - 2021-05-29
Added
- Added tooltips to UI buttons, including conditions, light sources, etc., in
the right-click menu
1.0.2 - 2021-05-28
Fixed
- Token light sources are now visible in all layers; e.g., a goblin carrying a
torch can be seen by players from far away if they have line of sight
1.0.1 - 2021-05-26
Fixed
- Scenes can now be correctly loaded in any screen resolution, not only in the
same resolution where they were created
1.0.0 - 2021-05-18
Added
- Static (PNG, JPG, etc) and animated (MP4, M4V) maps can be loaded
- Map can be zoomed and panned
- A grid can be set up and adjusted over the map
- Players and DM tokens can be added to the scene
- Several conditions, light sources, and sight types and can be added to tokens
- Walls and doors can be set up over the map to block tokens’ light and vision
(dynamic lighting)
- Visual initiative order widget to help in combats
- An exclusive video map from Animated Dungeon Maps